Monday, September 26, 2016

Potential reasons to love Sundered by Thunder Lotus Games

Official Description:
Sundered is a horrifying fight for survival and sanity, a hand­drawn epic from the ​creators of ​Jotun. You play Eshe, a wanderer in a ruined world, trapped in ever­changing caverns teeming with eldritch horrors. Harness the power of corrupted relics to defeat gigantic bosses, at the cost of your humanity.
Potential Reasons to Love:

Hand-drawn art. Most indie devs tend to resort to pixels these days—though there is also a pleasing trend toward low-poly 3D starting up :)—so it's nice to see one going a more unorthodox route and using hand-drawn art instead. And not just any old hand-drawn art, either, but movie-animation-level quality art. Not a surprise considering the pedigree of the developer.

From the makers of Jotun. I haven't actually played Jotun but I know I'd love it, based on what I've seen of it. That makes me excited about Sundered's prospects.

Action horror. I'm pretty sure I've mentioned before how much I love horror as a theme, so it's nice to see a gorgeous action horror game get made.

Metroidvania. It's a popular structure for good reason. There's just something inherently engaging about scouring a world for secrets, especially a visually-interesting one such as this.

Procedurally-generated. Yup, more of this. Some people might be getting tired of it, but it's still good! Plus, in the case of this game, it makes thematic sense, since you're exploring nightmare worlds where nothing is completely real.

Lovecraftian? I've read in other articles that this game is inspired by Lovecraft, though the official site doesn't mention the L word at all. Still, the monster designs seem straight out of our favourite cosmic horror author's head, so win!

For More Information:

There's no official site for the game itself yet, but the developer has it front and center on their company site here.

It's scheduled for release sometime in 2017.

Potential reasons to love Super Dungeon Dros by React Games/Wired Productions

Official Description:
In the multiplayer-centric Super Dungeon Bros, a band of heavy metal heroes are summoned to embark on a quest from the Gods of Rock. Their mission: to navigate the fantasy realm of Rökheim and seek out epic loot, vanquish hordes of evil undead and uncover the legends of long lost fabled rock stars! Featuring captivating, laugh out loud action and adventure, fans can play on or offline with four bros as they fling their friends onto far off ledges and distant trap triggers, or unleash their best tag team tactics with the ultimate bro-op offensive.
Potential Reasons to Love:

The character designs. I'm on a Lego kick right now, so looking at the way the characters are designed, especially how the mouths are, reminds me of Lego, which makes me want to play this game even more :3

Colourful aesthetic. This is supposed to be a fun, tongue-in-cheek dungeon-crawler, and the bright vibrant colours on display match that.

Multiplayer-centric. While you CAN play solo if you want, everything I'm reading about the game indicates it's intended to be a co-op affair for up to four players. Might be best to bring a friend.

Cross-platform multiplayer as well. I just noticed: the devs are boasting cross-platform multiplay. That is AMAZING. I wonder what the limitations are, if any.

Crazy setting. It's basically Norse mythology meets knights and rock and roll. That's a wild mix-um that could lead to some very cool world-building. I especially love how the ice world is called "chillheim" :D

Procedural generations. The hot design feature du jour is back. I'm not complaining, though. Procedural generation is pretty rad, which is why it's so popular among devs.

Hack-n-slasher. It looks like a hack-and-slash game through and through, or possible even a brawler. Either way I'm into it, because I love those two cousin-genres with a passion.

Top-down isometric perspective. Walking hand-in-hand with the previous point is the perspective, which is a third-person top-down affair—the go-to perspective for this kind of thing, and one that I wholeheartedly support!

For More Information:

Official site here.

You can get it on Steam here November 1st.

Sunday, September 25, 2016

Potential reasons to love Future Unfolding by Spaces of Play

Official Description:
In Future Unfolding you explore a surreal, dream-like world that is procedurally generated. You need to solve puzzles and interact with different animals to progress and open up new areas. You can die, but you don't have any weapons at your disposal, so you need to outsmart or outrun your predators. No handholding or tutorials, you discover everything yourself while you play.
Potential Reasons to Love:

The aesthetic. Look at how lovely this game is! A world that gorgeous just begs to be explored.

Exploration-focused. This is a game about exploration and solving puzzles. There are enemies in the game but you can't fight them, so it's all about using your wits to survive.

Not a survival game. That previous line might suggest this is a typical survival game, where you manage hunger, thirst, and whatnot, but it's not! It's a procedural puzzle/exploration game!

Procedural generation. Procedural stuff continues to be a developer-favourite for a good reason: it keeps a game fresh over repeated playthroughs. The worlds in Future Unfolding are procedurally generated every time, so you should be seeing fresh scenery every time you play.

No tutorial. The official description boasts you'll have to "discover everything yourself while you play." I like the sound of that.

Be a mermaid? There's a point in the trailer where it looks like you're controlling a mermaid-type character. I don't know if I'm interpreting that correctly, but man I SO want it to be true :D

Top-down perspective. Fully top-down is my favourite perspective ever since I played Dreamweb back in the day. It's not a perspective that's often used, though, so it's always nice to see a game have it.

For More Information:

Official site here.

Vote for it on Steam Greenlight here.

Friday, September 23, 2016

Potential reasons to love Along the Edge by Nova Box

Official Description:
Along the Edge is a visual novel set in the European countryside, where your choices impact the main character's personality and appearance.
Potential Reasons to Love:

Visual novel. I like the idea of visual novels, and wish I had more time to engage with them. Into the edge looks intriguing enough to hold my interest and make me create the time to play.

That art. Wow, this game looks lovely. Most visual novels tend to use anime-style art, so it's always nice to see one with a very Western aesthetic.

"Slightly occult." That's how the devs describe the world, and that intrigues me. I love occult in games, especially when it's subtly used.

Lots of choices. Unlike most visual novels, it looks like this one will give you lots of opportunity to make decisions which will shape not only the story, but your character as well.

A character that changes. It's rare in games of any kind, but much moreso in VNs, to have the main character change in personality over time. Along the Edge boasts that your decisions will do just that, though, and I find that appealing.

60 endings. The devs also boast about 60 different endings, with 6 being plot-centric, while the rest are related to romantic outcomes and the fates of supporting characters. That's a lot of variety for a game like this to have.

For More Information:

Official site here.

Get it on Itch here right now. If you'd rather wait for a Steam release, it'll be available here on October 12th.

Potential reasons to back Code 7 by Goodwolf Studio

Official Description:
Code 7 is a next-generation text adventure that combines a fully-voiced narrative with immersive hacking-gameplay. Gather information, navigate and hack your way through an epic, five-chapter adventure. It doesn't take long until you have to ask yourself who Alex really is and if your reality is really what it seems to be.
Potential Reasons to Back:

Typing! I've played a few games that featured typing as the primary interface mechanic and found them all to be highly immersive thanks to the tactile feel that actually physically typing in commands adds to a game.

Intriguing story. The trailer does a good job of getting me interested in the story. I want to know what's going on on that space station!

Nice aesthetic. I'm loving the look of the game. It's lo-fi and reminiscent of using an old-school computer, but also has a bunch of modern aesthetic touches to jazz up the presentation in subtle ways.

Fully-voiced. Surprisingly, the game will be fully-voiced, which is a rarity with indie games these days, yeah?

Playable prologue available. If you want to try the game out for yourself before backing, you can download a prologue chapter to get a taste of what it's like. My next couple weeks are booked with other games I need to go hearts-on with, so I won't be able to tell you what it's like anytime soon, but I'll try to make some time for it before the Kickstarter ends and report back on my thoughts.

For More Information:

Official site is here.

Back it on Kickstarter here.

Download the Episode 0 here.

Thursday, September 22, 2016

Potential reasons to love Yono and the Celestial Elephants by Niklas Hallin

Official Description:
Yono and the Celestial Elephants is a 3D adventure by Niklas Hallin, featuring spacial puzzles, treasure hunts, combat and a world full of people. Play as a young elephant tasked to save a world he’s never seen before, and explore the delicate cultural and political situations in a world where humans, zombies and robots live side by side.
Potential Reasons to Love:

Play as a cute elephant. Look at that little guy. how can you not love him?

Zelda-esque. The devs describe it as "basically Zelda with an elephant," which is all I need to know :D

Vibrant art. I'm loving the art style of the game. It's bright and appealing and speaks to fun adventures.

Carry a chicken on your back. Did you see that part? I want to carry a chicken on my back!

Use your trunk as a flamethrower. Of course an elephant game must make use of the creature's trunk, and Yono does not deviate in that regard. Not only can you fire peanuts and spray water, but you can breathe fire through it as well! Neat! Also: that part where he waters the plants makes me want a Stardew Valley style game where you play as an elephant instead of a human. Game developers: make that happen!

For More Information:

Official site here.

No word on release date, but I'll let you know when it's available, for sure :)