Wednesday, August 24, 2016

Hearts on with Streets of Rogue by Matt Dabrowski

Official description:
Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex. Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities. In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment. Will you play as a soldier who shoots first and asks questions later? A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition? A genial bartender who can talk his way past the most intimidating of guards? Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?
Reasons to love:

Best roguelite ever. I've played a LOT of roguelites over the years. Some were better than others, but I can't think of any that made me want to play over and over again as much as Streets of Rogue does. There's just something very compelling about it, probably the open-endedness

Freedom to play how you want. Streets of Rogue's major USP is its open-endedness. You're free to choose how to approach any given situation according to your preferred playstyle as well as what resources you happen to have available.

Forces you to adapt. Almost everything in Streets of Rogue has limited uses. Weapons run out of ammo or break, lockpicks get used up, even hacking tools have limited use. That means your pure-stealth dream might be tripped up because you simply don't have the right equipment for the job, which is great because it requires you to think on your feet and makes the game feel much more dynamic as a result.

Unpredictability. At the heart of Streets of Rogue is a complex simulation and, like all complex simulations, it's very hard to predict. This creates a lot of surprising situations that keep the game entertaining throughout multiple playthroughs.

Encourages you to experiment. The game never actively tells you to experiment with things, but the freedom and unpredictability of it makes you want to try new things, just to see what will happen, which inevitably leads to surprising and entertaining results, as well as numerous a-ha! moments that will make you eager to experience your next run, so you can put your newfound knowledge into further application.

Lots of different characters. I forget the exact count of characters in the game right now, but the developer plans to have around 40 different classes in the final release. Each one has unique skills, abilities, stats, and starting gear, and requires a different set of strategies to play well with.

Levelling up. One very nice feature is the levelling up system. If you gain sufficient experience in a given level, you'll be able to pick one or more new traits before you begin the next level. These traits can give you an edge in later levels and open up more options for you to explore.

Lovely pixel art. If you've been reading this site for a while, you'll know I love me some nice pixel art, and Streets of Rogue has some very nice pixel art indeed. Everything is very readable, so it becomes ridiculously simple to identify different items, character types, and landscape features, which makes it pretty painless to plan your next move.

Set in a modern world. As you'd probably guess from the name Streets of Rogue, the game takes a bit of thematic inspiration from the classic beatemup Streets of Rage, and it captures that theme nicely. I love, love, love games set in modernish settings. While fantasy and far-flung sci-fi are cool at times, it's the stuff that's grounded in a reasonable reality that really turn me on.

Alpha available. You can actually experience the awesomeness that is Streets of Rogue right now, if you want. Do so; you won't regret it. You'll find the latest available alpha on the official site linked below.

Handsome, Trustworthy Recommended. It's completely irresponsible to give A Handsome, Trustworthy Recommendation to a game that's still in alpha—and thus subject to significant change over time—but Streets of Rogue is already head and shoulders better than pretty much any other game, indie or otherwise, that's out there right now. The only way I could love it more is if it were a walking or life sim. This is a game that, when it finally gets released, will generate a lot of hype, sell a LOT of copies, and propel its creator into indie wealth and stardom. And he'll deserve every single accolade and dollar that he gets.

For More Information:

Official site here.